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data/spells/instant/ tworzymy plik o nazwie zengetsu zis.lua i wklejamy:
Spoiler:
area = {
{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},
}
attackType = ATTACK_ENERGY
needDirection = false
areaEffect = NM_ME_ENERGY_AREA
animationEffect = NM_ANI_NONE
hitEffect = NM_ME_EXPLOSION_DAMAGE
damageEffect = NM_ME_ENERGY_DAMAGE
animationColor = RED
offensive = true
drawblood = true
UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)
function onCast(cid, creaturePos, level, maglv, var)
centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}
n = tonumber(var) -- try to convert it to a number
if n ~= nil then
-- bugged
-- ultimateExplosionObject.minDmg = var+0
-- UltimateExplosionObject.maxDmg = var+0
UltimateExplosionObject.minDmg = 0
UltimateExplosionObject.maxDmg = 0
else
-- UltimateExplosionObject.minDmg = (level * 3 + maglv * 4) * 3.4 - 43
-- UltimateExplosionObject.maxDmg = (level * 3 + maglv * 4) * 4.4
UltimateExplosionObject.minDmg = (level * 2.5 + maglv * 2.5) * 2.2
UltimateExplosionObject.maxDmg = (level * 2.5 + maglv * 2.5) * 3.3
end
return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())
end
data/spells/spells.xml i wklejamy :
<spell name="zengetsu zis" words="zengetsu zis" maglv="15" mana="270" enabled="1"><vocation id="3" /></spell>
Ostatnio edytowany przez Constantine (2009-03-20 14:43:17)
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